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en:tutobuilding [2014/11/29 20:04]
gauthier
en:tutobuilding [2015/02/18 11:05] (version actuelle)
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-<WRAP box>[[:en:tutomakeobj3#objects|Come back to    objects]] </WRAP> +<WRAP box>[[en:tutomakeobj3#objects|Come back to    objects]] </WRAP>
====== Citybuildings, curiosities, monuments, etc ... ====== ====== Citybuildings, curiosities, monuments, etc ... ======
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===== Graphics ===== ===== Graphics =====
- +[[en:tutobuilding2|Graphics for a building]]
-[[:en:tutobuilding2|Graphics for a building]] +
===== Essential parameters ===== ===== Essential parameters =====
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|**Parameter**  |**Description **  |**Content**  |**Example **  | |**Parameter**  |**Description **  |**Content**  |**Example **  |
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|needs_ground |Draw the ground below the building (if it doesn't cover all the tile) |boolean |0 | |needs_ground |Draw the ground below the building (if it doesn't cover all the tile) |boolean |0 |
|level |level for passengers and mails (passengers/mails -1) |number | \\ 80 | |level |level for passengers and mails (passengers/mails -1) |number | \\ 80 |
-|climates |climate where the building can be constructed |internal name |temperate | +|[[en:tutoclimates|climates]] |climate where the building can be constructed |internal name |temperate |
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==== Type ==== ==== Type ====
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|**Name**  |**Description**  | |**Name**  |**Description**  |
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|cur |curiosity | |cur |curiosity |
|hq |HQ of the player | |hq |HQ of the player |
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==== Level ==== ==== Level ====
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|**type**  |com |ind |others | |**type**  |com |ind |others |
|**passengers** (%%*%%level) |%%*%%1 |%%*%%1 |%%*%%1 | |**passengers** (%%*%%level) |%%*%%1 |%%*%%1 |%%*%%1 |
|**mails** (%%*%%level) |%%*%%2 |%%*%%0,5 |%%*%%1 | |**mails** (%%*%%level) |%%*%%2 |%%*%%0,5 |%%*%%1 |
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==== Climates ==== ==== Climates ====
- +[[en:tutoclimates|Climates in Simutrans]]
-[[:en:tutoclimates|Climates in Simutrans]] +
Don't use a climate allows a building to be build everywhere. It's possible to use several climates by separating them with a comma, example : Don't use a climate allows a building to be build everywhere. It's possible to use several climates by separating them with a comma, example :
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<WRAP box>climates=desert, temperate, tundra, rocky</WRAP> <WRAP box>climates=desert, temperate, tundra, rocky</WRAP>
==== Parameter for TOW, MON ==== ==== Parameter for TOW, MON ====
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|**Parameter**  |**Description**  |**Content**  |**Example**  | |**Parameter**  |**Description**  |**Content**  |**Example**  |
|build_time |required number of inhabitants of the city to build |nombre |4000 | |build_time |required number of inhabitants of the city to build |nombre |4000 |
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==== Parameter for RES, COM, IND, CUR ==== ==== Parameter for RES, COM, IND, CUR ====
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|**Parameter**  |**Description**  |**Content**  |**Example**  | |**Parameter**  |**Description**  |**Content**  |**Example**  |
|chance |probabilités que le  bâtiment soit construit |nombre |20 | |chance |probabilités que le  bâtiment soit construit |nombre |20 |
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Pour les attractions touristiques ce nombre va de 20 à 65 Pour les attractions touristiques ce nombre va de 20 à 65
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==== Define the location of curiosities ==== ==== Define the location of curiosities ====
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Nothing to add to place the curiosity anywhere on the map. Nothing to add to place the curiosity anywhere on the map.
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For the curiosity to be built in a town (like schools, etc ...) add the parameter "build_time". For the curiosity to be built in a town (like schools, etc ...) add the parameter "build_time".
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For the curiosity to be built on the shore (like lighthouses) use "climates=water". For the curiosity to be built on the shore (like lighthouses) use "climates=water".
- +<WRAP box>[[en:tutomakeobj3#objects|Come back to    objects]] </WRAP>
-<WRAP box>[[:en:tutomakeobj3#objects|Come back to    objects]] </WRAP>+